The Softball Skills Challenge is composed of 5 skills, designed to test the athlete’s various softball skills. Each athlete must participate in each event in order to be eligible to win or place in this event.
Defense
Throwing
- distance
- accuracy
- velocity
Fielding
- fly balls
- ground balls
- movement
Pitching
- Velocity
- Control
Catching
- blocking
- throws
- passed ball recovery
Offense
Base Running
- home to first
- first to second
- first to third
- home run
Hitting
- distance
- accuracy
Bunting
- control
- slap bunt
Softball Skills Challenge Event Description
Defense
Throwing for Distance
- Each participant will have 3 attempts to throw softball as far as possible. A throw will not count if the participant steps on or over the foul line prior to releasing the ball.
Throwing for Accuracy
- Each participant will attempt to throw softballs to a coach from 4 different distances and the bonus distance.
- Participants will have 2 chances at each distance and points can be earned twice at each distance.
- No warm-ups will be allowed at the actual competition area.
- Points will be awarded as follows:
Distance Points
15 feet 1 point per ball thrown perfectly to the coach
25 feet 2 points per ball
35 feet 4 points per ball
40 feet 5 points per ball
55 feet *Bonus Ball 10 points – One attempt
- Tie Breaker: Sudden Death from the 40-foot line.
Throwing Velocity
- During the throwing transition activity, a radar gun will be used to track the velocity of each throw
- The last 3 are counted
Fielding Fly Balls
- A 10ft by 10ft square zone is marked by cones
- A fly ball is hit or thrown anywhere in the zone.
- The participant starts in the middle and must catch the fly ball cleanly with good mechanics
- 5 attempts are made – the last 3 are counted
Fielding Ground Balls
- Cones are set up 20 feet apart with the fielder in the middle.
- The coach hits ground balls from 50 feet away.
- Fielder attempts to field as many ground balls cleanly and make good throws back in 2 minutes.
- 3 attempts are allowed
Catcher – Throw to 2nd
- Catcher assumes the catching position in full gear
- A runner heads off from 1st to 2nd
- Record the amount of time it takes for the catcher to get up and throw to 2nd base
- 5 attempts are made – best 3 attempts are recorded
Catcher – Blocking
- Catcher assumes catching position in full gear
- A coach throws balls at the dirt within a marked area
- The catcher blocks the balls with good mechanics
- 3 attempts at 5 blocks per attempt – success out of 5 is recorded
Catcher – Passed Ball Recovery
- Catcher assumes catching position in full gear
- A coach throws balls passed the catcher
- The catcher gets to the ball and tosses it to home plate
- 5 are made – best 3 are recorded
Pitching for Control
- Each player will make 10 pitches towards home plate
- The object of the event will be to have as many balls as possible hit the target – a coaches glove in a specific location
- One warm up will be allowed
Pitching Velocity
- During the Pitching for Accuracy, velocity will be recorded with the radar gun.
- The highest 3 numbers will be recorded
Offensive Skills
Base Running Timing
- Home to 1st
- Start in a batting position
- 1st to 2nd .
- use pitcher for timing
- 2nd to 3rd
- Home Run
Hitting for Distance
- Each participant gets 5 hits
- The furthest 3 distances are recorded
Hitting for Accuracy
- The field will be divided into 3 areas.
- Each hitter will get 7 hits
- a foul, foul tip, or home run will count as a hit, but no points.
- Hitters must provide their own pitcher.
- Points will be awarded as follows:
- A fair ground ball hit into any of the 3 sections 1 point
- A line drive that lands in the left or right section 2 points
- A line drive lands in the center section 3 points
- Hitting every section 1 Bonus Point
- Infield Fly Ball that land in the infield will not count for points.
Bunting – Control
- The participants will get 9 pitches
- 3 bunts down the 3rd Baseline
- 3 bunts down the 1st baseline
- 3 bunts right in front of the catcher out of immediate reach
- For each successful bunt that does not foul off or is missed, an additional point will be added
Bunting – Running Slap
- The participants will get 3 pitches
- They will get a point for each successful running slap bunt